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Example 4 How to Rotate Images

In this example we will show how to rotate images.  First we will do a simple rotation.  Then use Cut and Paste of KeyFrame Markers to to demonstrate how a continuous effect of rotate and rotate back can be made and finally we will show how to create a movie segment in which the image is rotated more than a complete revolution (over 360°).  The files associated with this example may be downloaded by clicking on the download icon.  The files are contained in a self extracting .exe so simply click on the  downloaded file and the test files and resulting SWF file will be loaded into your selected directory.  Click on the Download Icon to download the Example 4 files. 

Step1 The image is loaded and the Camera Window positioned and scaled over the mans face.  A KeyFrame marker is then created to specify the start position of the movie segment  See Example 1.  Figure 1 shows the screen after the start KeyFrame has been created


 

Step 2 The KeyFrame Marker is moved to eight seconds in the time line to create an eight second movie segment.  The Camera Window is rotated 45° and the KeyFrame is entered in the Timeline.

Figure 2 shows the screen after the second KeyFrame was entered.  This defines the 45° rotation sequence over the eight second interval.


 

Step3  Create the Flash Movie as in Example 1 by Selecting the Make Flash SWF Movie entry under the File Menu.  See Example 1 Step 4 for details.  Figure 3 is the exciting result.

In step 4 we will make a rotate loop using the Cut and Paste technique shown in Example 2.

 

 

Example 4 Continued

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